Chinese Platforms to Test Metaverse Tech During Qatar World Cup 2022 Broadcasts

introduced in the press. 2022 football world cup in Qatar. Using virtual reality (VR) headsets and his 5G as the underlying technology, the experience will allow users to enjoy a metaverse-like view of the event and also give the Chinese company an opportunity to refine its implementation of this technology. You can

Qatar World Cup Joins Metaverse in China

The 2022 FIFA World Cup in Qatar is one of the world’s biggest sporting events, with many companies provides an opportunity to test implementations of the metaverse technology. In China, where soccer is extremely popular, several platforms have deployed metaverse technology to enrich their broadcasts of the various matches of the event.

Migu, a subsidiary of China Mobile, a state-owned telecommunications company, has launched a “world’s first” virtual game where users can enjoy immersive, “surreal” cup battles using his VR headset. Announced that the environment will be developed. experience. This was announced by Gan Yuqing, his CCO at Migu. He also organized a ‘World Cup Music Festival’ touted to be held in the Metaverse with surprise his visitors from 2070.

Similarly, the owner of Bytedance’s popular social media platform, his Tiktok, allows users of VR goggles to enjoy football matches in the digital space, while other We announced that you will be able to invite users to share their Metaverse viewing experience.

Technical limitations

Local analysts say companies in this space are using the World Cup to improve the quality of experience. can be tested. You can offer it to your users now. It also helps identify current pain points to improve the scope and efficiency of this technology.

This is the opinion of industry observer Chen Jia. In an interview with the Global Times, Jia declared:

By applying different scenarios in this World Cup metaverse, China is poised to move across the industry chain. You can also test for reasonable quality.

On November 1st, China innovated in the field of virtual reality and declared this as part of Chinese society. announced plans to broaden the scope of the technology. The plan requires research to make VR headsets more functional. The plan mentions key areas such as smell simulation, gesture tracking, and eye tracking, among other elements.

Guo Tao, his analyst at the local Internet, explained that even in the sports field, the technology has limited applications, stating that “users’ experience is still inadequate and The stickiness of the product is also not good enough.”

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